Okay, this is probably the most complex game ever undertaken here on the forums, and is basically a text Real Time Strategy game of conquest. You can build up your economy, your army, your air force, and your navy, then attack other players when the peace treaty period expires. The standard of currency on here is the Doku, or Dokus for plural. You have one week (7 days and nights) from the posting of this post to build up your economy and forces in preparation for a free-for-all war. Once the peace treaty ends, you can attack anyone else. Just post saying I attack this person, and how heavy of a attack you're comitting to (4 types listed at the bottom of the post). I will then sim out the game and post the results of the battle. If you win, then you capture a random portion of their current production, economic income, have a chance to capture some of their army intact, as well as destroying a portion of their army and economic income. If you lose, then you withdraw and wait to try again. You're eliminated from the game when you have no army left (determined as a result of battles).
As far as buying units go, keep in mind that thanks to the advantages of mass-manufacturing capabilities, it will be cheaper buy larger quantities of units later on.
If there are no other questions, then good luck!
Dokuga De Conquistida
Ground Warfare
Cost:
General Infantry (Light Hitter)
-Individual (1) - 1 Dokus.
-Platoon (40) - 35 Dokus
-Company (100) - 90 Dokus.
-Battalion (500) - 450 Dokus.
-Regiment (2500) - 2,000 Dokus.
-Division (20,000) - 17,500 Dokus.
Tanks (Heavy Hitter)
-Individual (1) - 12 Dokus.
-Company (10) - 110 Dokus.
-Battalion (25) - 250 Dokus.
-Regiment (50) - 500 Dokus.
-Division (100) - 1,000 Dokus.
Artillery (Long Range Heavy Hitter)
-Individual (1) - 15 Dokus.
-Battery (6) - 80 Dokus.
-Firebase (18) - 225 Dokus.
-Regiment (25) - 275 Dokus.
Air Warfare
Note - You must have aircraft carriers to deploy your aircraft in battles, otherwise they will only be used to defend against attacks from other players.
Cost:
Fighter (Anti-Air)
-Individual (1) - 20 Dokus.
-Flight (4) - 75 Dokus.
-Squadron (12) - 225 Dokus.
-Wing (36) - 675 Dokus.
-Regiment (72) - 1,250 Dokus.
Fighter-Bomber (General Purpose)
-Individual (1) - 25 Dokus.
-Flight (4) - 90 Dokus.
-Squadron (12) - 275 Dokus.
-Wing (36) - 800 Dokus.
-Regiment (72) - 1,700 Dokus.
Bomber (Anti-Land and Navy)
-Individual (1) - 30 Dokus.
-Flight (4) - 110 Dokus.
-Squadron (12) - 325 Dokus.
-Wing (36) - 900 Dokus.
-Regiment (72) - 2,000 Dokus.
AWACS (Increase Attack of all Aircraft by 1%)
-Individual (1) - 1,000 Dokus.
Tanker (Allows 1% of Aircraft to Attack Again this Battle)
- -Individual (1) - 1,000 Dokus.
ECM Aircraft (Jams ((Decreases)) Attack of all Enemy Aircraft by 1%)
-Individual (1) - 10,000 Dokus.
Navy -
Destroyer (General Purposes Land, Air, Sea Attack, and Submarine)
-Individual (1) - 100 Dokus.
-Flotilla (4) - 350 Dokus.
-Squadron (8) - 700 Dokus.
-Division (16) - 1,300 Dokus.
Light Cruiser (General Purpose Land, Air, and Sea Attack)
-Individual (1) - 250 Dokus.
-Division (4) - 750 Dokus.
Heavy Cruiser (Improved version of Light Cruiser)
-Individual (1) - 350 Dokus.
-Division (4) - 1,250 Dokus.
Battleship - (Heavy Anti-Land and Sea, moderate Anti-Air)
-Individual (1) - 500 Dokus.
-Divison (2) - 750 Dokus.
-Squadron (4) - 1,500 Dokus.
Escort Carrier - (Stores up to 30 Aircraft, poor at everything else)
-Individual (1) - 250 Dokus.
-Task Force (6) - 1,250 Dokus.
Light Carrier - (Stores up to 45 Aircraft, moderate Anti-Air)
-Individual (1) - 350 Dokus.
-Group (2) - 600 Dokus.
-Task Force (3) - 900 Dokus.
Fleet Carrier - (Stores up to 90 Aircraft, strong Anti-Air)
-Individual (1) - 500 Dokus.
-Group (2) - 750 Dokus.
-Task Force (3) - 1,000 Dokus.
Super Carrier - (Stores up to 120 Aircraft, Excellent Anti-Air)
-Individual (1) - 750 Dokus.
-Group (2) - 1,400 Dokus.
-Task Force (3) - 2,000 Dokus.
Fleet Flagship - (Increase Attack of all Navy by 1%)
-Individual (1) - 1,000 Dokus.
Submarine
-Individual (1) - 175 Dokus.
-Division (6) - 525 Dokus.
-Wolf Pack (20) - 875 Dokus.
Non-Combatant -
Base Income - 100 Dokus per hour.
Mine - 100 Income per hour - 1,000 Dokus.
Factory - 200 Income per hour - 2,500 Dokus.
Port - 300 Income per hour - 10,000 Dokus.
Bonus Income -
1 Mine + 1 Factory = 100 Income Boost per every pair.
1 Mine + 1 Factory + 1 Port = 300 Income Boost per every three.
Exception - 1 Mine + 1 Factory within a Port Bonus does not count toward the original 100 Income Bonus.
Transport - 1% Income Boost - 1,000 Dokus. (100 max) (Can only purchase if at least one Port is present.)
Raid - Withdrawal after 25% Losses
Battle - Withdrawal after 50% Losses
Campaign - Withdrawal after 75% Losses
Banzai - Win or Lose 100% of Forces